1#ifndef NW_SND_PLAYER_HEAP_DATA_MANAGER_H_
2#define NW_SND_PLAYER_HEAP_DATA_MANAGER_H_
4#include <nw/snd/snd_DisposeCallback.h>
5#include <nw/snd/snd_SoundArchiveLoader.h>
6#include <nw/snd/snd_SoundArchive.h>
Definition snd_SoundArchive.h:11
ItemId FileId
Definition snd_SoundArchive.h:17
Definition snd_PlayerHeapDataManager.h:12
bool m_IsFinalized
Definition snd_PlayerHeapDataManager.h:41
FileAddress m_FileAddress[FILE_ADDRESS_COUNT]
Definition snd_PlayerHeapDataManager.h:39
virtual const void * SetFileAddressToTable(SoundArchive::FileId, const void *address)
virtual void InvalidateData(const void *start, const void *end)
void Initialize(const SoundArchive *arc)
static const int FILE_ADDRESS_COUNT
Definition snd_PlayerHeapDataManager.h:23
virtual const void * GetFileAddressFromTable(SoundArchive::FileId fileId) const
const void * SetFileAddress(SoundArchive::FileId fileId, const void *address)
virtual ~PlayerHeapDataManager()
virtual const void * GetFileAddressImpl(SoundArchive::FileId fileId) const
const void * GetFileAddress(SoundArchive::FileId) const
bool m_IsInitialized
Definition snd_PlayerHeapDataManager.h:40
Definition snd_SoundArchiveLoader.h:27
Definition snd_DisposeCallback.h:9
Definition snd_BasicSound.h:136
Definition snd_BasicSound.cpp:3
Definition snd_BasicSound.cpp:3
Definition snd_PlayerHeapDataManager.h:33
const void * address
Definition snd_PlayerHeapDataManager.h:35
SoundArchive::FileId fileId
Definition snd_PlayerHeapDataManager.h:34